Creative Industries

QA Computing Crest

Creative Industries :: Creative Computing

>> 🙂 click for some ideas 🙂 <<

IntroductionContent AreasSoftwareAdviceCourse StructureWhy?Links

This creative course is being introduced to meet the needs of three groups of people:

  1. Young people wishing to undertake a relevant and practical course, exploring areas of personal interest, without the pressure of either a final exam or having to pass exam-type unit assessments.
  2. Young people wishing to build an electronic portfolio to help gain entry into a related college or university course or for a job.
  3. Young people wishing to supplement their work in other subject areas that could incorporate digital creative skills.

Key Features

  • No exam
  • Learn real practical skills
  • MAKE stuff on the computer
  • YOU choose what to learn

Digital Futures: The 2015 highlights reel

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Introduction

The Creative Industries course is a practical course without a prescribed set of technical or academic content to learn. Pupils are required to investigate their chosen area and to identify the job and technical skills required for their chosen area. This course is a vocational course and requires pupils to research their own chosen area and to develop practical skills for it, as such they should automatically develop a portfolio of work that could serve them well in the future for entry into FE or the job market.

This course will be undertaken at either National 4 or National 5 level, depending on the needs of the learner.

The course will be individualised for every learner. Every pupil in the class will be able to undertake the course by choosing an area of Creative Computing to suit them.

Every pupil will select an area of Creative Computing that suits their own needs. From that point on that area will be the focus for their learning. Guided by the teacher and using either software that we are already licensed to use or that can be freely obtained each pupil will follow an individual path through this course.

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Areas of Creative Computing

Here are some areas that a candidate in this course may choose. Each candidate should select only one area. This list is not exhaustive but there may be restrictions depending on the availability of suitable software.

  • Web page design
  • Mobile app development
  • 3D modelling
  • 3D animation
  • Photo editing
  • MIDI and music editing
  • 2D animation
  • Digital Manga
  • Compositing
  • Font design
  • Computer games design
  • click for more ideas

Choose ONE of these (or something else!)
What do you want to spend your time creating?

Choose to augment your work in another department/subject by developing some creative digital skills related to it.

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Software

Here is a list of suggested software that may be available within the school. Other software may be available (as long as the school/region is licensed to use it or the software is freeware). Note: use of software in Fife schools is controlled centrally so individual departments and schools may have limitations on what they can offer.

  • GIMP – Gnu Image Manipulation Program
  • Macromedia Fireworks
  • Macromedia Flash
  • Serif DrawPlus
  • Serif PhotoPlus
  • Unity
  • Unreal Development Kit
  • XAMPP web server

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Advice

These are vast areas and professional developers and designers spend years developing skills in these areas and in learning the software. The expectations must be realistic on selecting this course. For example it took a team of 600 full time professionals 3 years to create the Frozen movie. It takes a team of animators 6 months, working full time, to create a single episode of the Simpsons. In order to develop complex products like web sites, computer games or mobile apps a vast array of skills may be necessary: maths skills to work out the physics in a game, coding skills to make a website interactive, animation skills to integrate with a coding framework for a mobile app.

Therefore the level which anyone performs at in this course will also depend largely on the experience and skills which they may bring with them.

Practical work such as this benefits from and may require additional commitment outwith class times, such as at home, lunch times or after school.

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Course Structure

Unit Content
Introduction Select an area for research and identify the job roles, job prospects, qualifications and technical skills required.
Skills
Development
Learn the practical skills required for your chosen area. Learn how the software works and develop a work flow.
The Creative
Process
You will work with someone else as part of a team. Your team will be given a task (this may be for an individual, another department or a company/institution external to the school). Working together you will plan your response to this task.
Creative
Project
You will create your own part of the team solution to the given task; resulting in a final piece of work produced by the team. This will be presented to the client that gave you the task.

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Why?

The Creative Industries is seeing massive support in the UK and Computing is, by far, the largest part of this; 43% of the total industry according to the latest government report, published in January 2016.

Computing in Creative Industries

Not only does the subject of Computing contribute such a massive amount to the creative industries sector but there are also two other reasons why studying Computing is beneficial:

  • Computing skills, software and technology are also used in many of the other Creative Industries areas
  • Computing and IT form a massive sector outwith the Creative Industries – skills are transferable!

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Links

Links to the SQA pages for the Creative Industries qualifications at levels 4 and 5:

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